Technology corner (6)
Various articles about technologies used in graphics cards industry. Any help with missing info, new links or even sending new articles from you is welcome.
Texture Compression for normal maps developed by ATi.
Try to replace S3 Texture Compression by opensource version from 3Dfx.
Saturday, 24 October 2015 08:43
S3TC / DXTCWritten by Vlask
1st Texture Compression technology used on 3D graphics card.
Wednesday, 21 October 2015 12:46
Anisotropic filteringWritten by Vlask
Enhanced Trilinear filtering solving blurred textures.
Sunday, 18 October 2015 08:43
Trilinear filteringWritten by Vlask
Trilinear filtering is an extension of the bilinear texture filtering method, which also performs linear interpolation between mipmaps.
Saturday, 17 October 2015 09:35
Bilinear filteringWritten by Vlask
Bilinear filtering is a texture filtering method used to smooth textures when displayed larger or smaller than they actually are.